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7 Days to Die – Alpha Version 10.3 erschienen6 min read

12. Dezember 2014 5 Minimale Lesezeit

7 Days to Die – Alpha Version 10.3 erschienen6 min read

Reading Time: 5 minutes

In zwei Wochen ist Weihnachten – was kommt da also besser als eine neue Version von 7 Days to Die? Das haben sich die Männer von The Fun Pimps ebenfalls gedacht und soeben Version 10.3 ihrer Alpha veröffentlicht.

Wie immer wird empfohlen auch diesmal direkt ein neues Spiel zu starten, um etwaige Bugs auszuschließen. Version 10.3 will uns mit diversen Neuerungen die Zombieapokalypse schmackhaft machen. Beispielsweise wurde das Charaktererstellungssystem mit neuen Features wie angepassten Haaren, Augen und Hautfarben erweitert. Zusätzlich gibt es vordefinierte Haarstyles, Bärte und satte 30 neue Kleidungsvarianten. Neben den typisch simlischen Erweiterungen gibt es aber auch im Spiel selbst allerlei Neues. Diverse neue Shops wie die Apotheke, der Bücherladen oder ein Hardwareshop, sowie die aktualisierte Pflasterstein-Bauoption wurden hinzugefügt.

Natürlich weiß man, welche Bugs die Spieler am meisten stören. Entsprechend gab es auch endlich ein Update der Zombiehunde – wild herumspringende und glitchende Kameraden der putzigen Haustiere sollten also der Vergangenheit angehören. Ansonsten gab es wieder einmal einige Tuningverbesserungen und von Usern gewünschte Fixes. Die Liste ist lang, also schaut selbst.

Neu hinzugefügt
• Added to the character customization system several new hair stlyes both male and female, many facial hair variants for the male, and new hair, eye and skin color selection
• Added red, blue green, brown and black clothing variants to plaid shirts, skull caps, bandanas and pants
• Added new pharmacies, book stores and hardware stores with custom signs,decor and special loot to Navezgane and Random Gen
• Added new cobblestone upgrade system. Cobblestone walls are now made by first creating a cobblestone frame which is made from 5 sticks and some plant fiber to “stake” out the area where you will build the cobblestone wall. Once you place the frame you take cobblestones (made from cement and small rocks) and you right click the frame to upgrade it to a ¼ high cobblestone wall. Repeat several times to complete the wall. The cobblestone frames have very little structural integrity so you might need to support your cobblestone outward structures until they are completed with another supporting block.
• Added a new Wellness curve, It’s easier to earn wellness when your wellness is lower than it is when its is higher.
• Added a new unique snow zombie sound set and icey footstep overlays
• Added Vitamins to the loot which boost wellness and cure Dysentery.
• Added rigidbody to animals to have better hit detection
• Added “bullet material name” to override bullet sound for chainsaw/auger
• Added beer item, beer to loot, and beverage cooler loot containers which appear in gas stations, old businesses, pharmacies, gun stores, hardware stores, movie theaters and ski lodges. With beer you can now get both a positive Beer buff and a negative hangover debuff
• Added Game option to allow overwriting the saved character looks in a game with the currently selected profile
• Added PersistentPlayerProfiles to server options
• Added Persistent Profile to new/continue game
• Added orange and green metal roofs used on the new hardware store and book stores
• Added ability to edit player profiles
• Added new craftable and placeable candles

Geändert
• Changed improved town code to allow larger buildings you’ll see a much larger variety of different buildings in towns now
• Changed towns now use random block sizes and shapes
• Changed male and female uma dna converter clamps for legs and some others
• Changed entities now consider y position of the terrain for spawning
• Changed removed cobblestone metal from blocks and blocktextures
• Changed reduced time to craft plant fibers
• Changed random will now choose random hair and skin colors from the available colors
• Changed reduced wellness from antibiotics from 5 to 2
• Changed tweaked footstep attenuation settings to be a little louder
• Changed the terrain is now also lowered if needed when a block is placed
• Changed PersistentCustomCharacters to PersistentPlayerProfile to match internal code
• Changed PersistentPlayerProfile default to false on peer to peer MP games
• Changed grain alcohol gets you drunk now
• Changed school to use terrain filler so its grass is native to the biome its in
• Changed removed regular zombies from snow biomes
• Changed removed dogs from burnt forest. Dogs should now only appear in the wasteland and at barns
• Changed getting stunned lowers your wellness
• Changed brightened wall torches
• Changed the server time is now only advanced if a player is connected to the server
• Changed torches now have a random burn time of about 20 minutes. After this they will disappear.
• Changed Cleaner log output
• Changed non-stock values give more precise log output
• Changed only grass and dirt can be hoed

Fixed
• Fixed dog attack animations and spastic spinning dogs. Dogs are now easier to kill
• Fixed Reinforced Concrete Ramps now downgrade to broke01,02 and 03 versions like reinforced concrete does
• Fixed breaking reinforced concrete drops nothing
• Fixed removed old reinforced concrete recipe
• Fixed players can spawn on trees and then fall and break their leg
• Fixed no hordes after day 49
• Fixed buffs not checking friendly fire
• Fixed critical blunt buff chance on clubs
• Fixed trees disappearing in last growing stage if player is not at the location of the tree
• Fixed fat zombies hawaiian shirt ones cannot navigate through an open new model door
• Fixed general pathing through doors
• Fixed Sniper rifle reload animation doesn’t move the players camera and head around
• Fixed IndexOutOfRangeException sometimes crashing random gen servers
• Fixed nref in PlayerProfile save
• Fixed digging down problem
• Fixed various xml errors and cleaned up unused spawn groups and entities
• Fixed reworked low level connection to fix reported network problems with some systems
• Fixed negative effects of buffs do not apply when God mode is on
• Fixed clicking on stuff with bare hands when not thirsty shows warning
• Fixed neon texture issue “junk textures” when changing screen sizes or alt-tabbing
• Fixed Hair/Beard desync when changing tabs after using Random button
• Fixed problem that some models floated in the air when placing it on terrain
• Fixed blueberries are found in coolers, not blueberry bushes
• Fixed spikes should snap the ground to them
• Fixed dogs play attack anim when moving
• Fixed zombies spawn with zombiespawning=0
• Fixed a bunch of new item and blocks English.txt entries
• Fixed player count in serverbrowser resets to 0 after loading details
• Fixed server browser stops refreshing when window is closed
• Fixed server rules query returns current player count

Serverconfig.xml
• Changed server won’t continue to start if no config file or errors within with a proper message in the log
• Changed server will show proper log messages when reading entries in admin.xml or players.xml fails
• Also due to an upcoming change in our EAC Anti-cheat all servers must update to our 10.3 Dedi or turn off EAC by Monday Evening or they will no longer accept connections

Bekannte Probleme
• Some buildings will occasional overlap in town hubs
• A very small amount of icons have improper tinting or a missing icon

Was sagt ihr zum neuen Update? Freut ihr euch über die Änderungen oder habt ihr mehr erwartet? Wir sind gespannt auf eure Kommentare, während wir selbst wieder in den Tiefen von Navezgane umherziehen.

 

Caroline Valdenaire

Caro blickt auf eine abwechslungsreiche Spielekarriere zurück - schließlich darf sie sich schon seit Mitte der 90er ein Zockerweibchen nennen. Am liebsten spielt sie im Team, damit sie dann alle - wie im echten Leben - bemuttern kann. Inzwischen haben es ihr vor allem die Survivalspiele angetan. Bei Gameplane ist sie irgendwie Mädchen für alles, hauptsächlich aber Madame Chefredakteurin.
One Comment
  1. raz

    Das mit den torches ist nicht unbedingt ein Fortschritt. Vielleicht kann man ja endless torches einführen oder wallspikes, um sich gegen spiderzombies abzusichern

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