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7 Days to Die Release Notes zur Alpha 11.5 und Infos zur Alpha 123 min read

29. Mai 2015 2 Minimale Lesezeit
Patrick Kirst

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7 Days to Die Release Notes zur Alpha 11.5 und Infos zur Alpha 123 min read

Reading Time: 2 minutes

Es gibt neue Informationen an der 7 Days to Die Front! The Fun Pimps haben den aktuellen Status der Alpha 12 und die Release Notes zur Alpha 11.5 veröffentlicht.

Wie gehabt könnte es Probleme geben, wenn ihr eure alten Savegames mitnehmt. Die genauen Notes haben wir für euch parat:

Added

  • Added loading information output on startup so users know the game is still loading

Changed

  • Changed improved loading time for clients with 5 or more GB of RAM
  • Changed Dedicated server write less data to disk resulting in performance gains with more players
  • Changed Improved dedicated server CPU usage

Fixed

  • Fixed serverside EAC connection so it doesn’t stop authenticating players after a long uptime
  • Fixed the Bleeding debuff exploit (Chris)
  • Fixed Wood log spikes are taking damage when placed (Robert)
  • Fixed bug where rockets deal terrain damage if they hit a zed/player (Chris)
  • Fixed bug where pipebombs make doors move

Known Issues

  • Linux builds: Only 32 bit engine supported (has been this way since Linux has been introduced

Außerdem geben die fleißigen Entwickler bekannt, dass sie mit Hochdruck an der Version 12 von 7 Days to Die arbeiten. Was sie vorhaben, haben wir ebenfalls für euch:

Minibike

  • Our first vehicle the mini bike is going in and it supports quality range, storage and locking. Its going ot be awesome.

New Right Click Action Menu

  • We have spent a lot of time on a new right click menu that supports actions of take, craft, drop, equip, wear, heal, eat, drink, read, examine, scrap split and we’re working on more its contextual per item so it sorts out only supported actions per items.

Level Loot

  • A full balancing pass has been done on leveled loot and yes you can find rare items at level one.

Gun Attachments

  • Our first version of gun attachments is in and it supports flashlight attachments on all firearms except the blunderbuss. Simply place the gun on the output tray and you’ll see where the flashlight goes.

New ragdoll and block physics

  • We’ve added a new custom ragdoll solution which works great on zombies and animals as well as a new blocks physics so blocks tumble and fall and turn into stone or wood rubble.

Quality System 2.0

  • Crossbows, bows, augers, chainsaws and all clothing now have now have quality ranges and we’re working on giving clothing attributes.

Alternate Ammo

  • We’ve added support for alternate ammo and have added stone tipped, iron tip, steel tip and flaming arrows. We’re working out a design for High Velocity rounds so it could make it into A12 as well.

Bears

  • We’ve added a bear to the game and it’s pretty terrifying almost as fast as a dog but does more damage. Please don’t feed the bears.

New Sky and Weather

  • We’ve added a new sky system that is really stunning as well as a moon that cycles between a partial moon and gets fuller with 7th day moons being full and red in color dubbed “Blood Moons” to coincide with feral zombie seventh night behaviors. We’re also working on a weather system framework that supports rain, snow, dust storms and more if all goes well you could see it and extreme weather survival soon.

New Graphics options

  • We’ve added motion blur, depth of field, dynamic contrast, tone mapping and a slew of new and old graphics options controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired.

Weitere Informationen findet ihr auf der offiziellen Website des Spiels.

Patrick Kirst

Nintendo is love. Nintendo is life.
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