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Hitman – Patch 1.7 ist da5 min read

29. November 2016 4 Minimale Lesezeit
Daniel Martin


Hitman – Patch 1.7 ist da5 min read

Der neuste Patch zu Hitman ist da. Die Version 1.7 wiegt auf der PS4 2,4 GB, Microsoft-User müssen auf der Xbox One ganze 13,6 GB laden, während PC-Spieler nur 2,1 GB durch die Leitung jagen müssen.

Die Patchnotes 1.7

General Improvements

Offline Profile
All unlockable items that are earned when connected to the game’s servers, are now also saved to an ‘offline profile’, meaning that they can be used when in Offline Mode.

Items include all mastery items; including weapons, gear, starting/pickup locations as well as Elusive Target suit rewards and Challenge Pack unlocks.

Note: You must be connected to the game servers in order to acquire new unlocks.
Stability Sweep

Fixed different issues across all locations that previously resulted in the game crashing or becoming unstable.

Opportunity Completion Checkmark

We’ve added functionality to mark an opportunity with a checkmark when it has been successfully completed, similar to how we show that a challenge has been completed.
This will show you the completed opportunities at-a-glance and make it easier to track completion when trying to achieve the achievements/trophies linked to opportunities.
Silent Assassin Rating Display

The scoring screen now displays “Silent Assassin” when a player completes a mission with that rating.

Major Update to Statistics Page

The ‘Statistics’ page has been overhauled with a new visual design that displays the challenge completion, mastery level completion and overall location completion.
Pause Menu

We’ve changed the background of the pause menu to be the current in-game moment, rather than the world map.

Mission Accomplished Screen Update

When successfully completing a mission, the mission accomplished screen will now show the last frame of the exit sequence, rather than fading to black.
Contracts Mode ‘Success State’

After playing a Contract, the menu will now show either a checkmark (complete) or a cross (fail) to show your status for the Contract.

Improved consistency for Elusive Targets Challenge Images

The Elusive Targets Challenges now have a more consistent style.

New IOI logo

We have a new studio logo, and now that’s in the game.

Challenge Completed SFX

We added a subtle sound effect that plays when unlocking a challenge.

Sarajevo Six Briefings [PS4 Only]

Briefings videos for The Mercenary and The Controller have been added to the game.

Pull an Enemy

In this update of Hitman, we’ve added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window.
Unfortunately, there is a known issue for this move: NPC’s that see this move will not blame 47, even if they are looking directly at the NPC or at 47.
For that reason, we will remove this ability with our December Update and fix this. It will then be re-introduced with a game update in January, around the same time as the disc release.

Fixed Issues


Fixed an issue with trespassing whilst dressed as a Chef in Paris
Fixed issues that could cause multiple opportunities in Paris to fail, depending on 47’s actions
Fixed an issue where water splashes could be heard in certain areas of the attic in Paris
Fixed an issue where 47 could vault into an inaccessible location in Paris. The vault prompt has been removed
Fixed an issue that could cause the light rig in Paris to also cause damage in the basement


Fixed inconsistent trespassing boundaries in Sapienza
Fixed an issue where the ‘Mission Accomplished’ music could be heard during the cinematic following The World of Tomorrow.


Fixed an issue that would cause the ‘Open Sesame’ opportunity in Marrakesh to fail, instead of being completed
Fixed inconsistent trespassing boundaries in Marrakesh
Fixed an issue that would cause the documents to be lost when using the ‘push’ prompt on Matthieu Mendola in ‘A House Built on Sand’.
Fixed an issue where the crowd and helicopter sounds in Hitman could be heard in some parts of the tunnel in Marrakesh
Fixed an issue where starting combat in the school will alert all guards on the map in Marrakesh


Fixed an issue where Agent 47 could ‘blend-in’ without the correct disguise in Bangkok
Fixed an issue with the physics of a guitar stand in Bangkok.
Fixed an issue with clipping when wearing the Exterminator disguise in Bangkok.
Fixed an issue with an invisible wall in the atrium in Bangkok.
Fixed an issue where Jackie Carrington’s routine could get stuck in Bangkok.
Fixed an issue where guards that have spotted 47 trespassing in one disguise, would immediately attempt to arrest him when finding him in a non-trespassing area in a different disguise.


Fixed an issue where the hay bale in Colorado would not drop when shot in certain places
Fixed an issue where a door in Sean Rose’s room could not be opened by Rose’s Room Key
Fixed an issue that could cause the Target Lockdown alert to trigger in Colorado without player action
Fixed an issue that could make it impossible to complete the Freedom Fighters mission in Colorado

Fixed an issue where a kill involving the hot springs in Hokkaido would be classed as ‘Accident Fall’, it is now classified as a drowning kill


Fixed an issue where a gun rattling sound in Hitman could be heard when crouching after dropping a weapon
Fixed an issue where a challenge notification would be displayed after the first kill in a mission
Fixed an issue where the weapon HUD would sometimes display incorrectly when using ‘minimal’ HUD settings
Fixed an issue where subtitles could still be seen in the Pause Menu
Fixed an issue with Cyrillic characters not rendering properly on the Contracts Briefing tile

Daniel Martin

Irgendwo zwischen Game Boy und NES hat Daniel Mitte der 90er den PC entdeckt und beschäftigt sich bis heute noch damit. Zwar geht er häufiger mit einer PS4 fremd, kehrt am Ende des Tages jedoch immer zum geliebten PC zurück, wo er sich auch für Klassiker begeistern kann. Und wenn mal gar nichts los ist, verschwindet er unter einer Oculus Rift und taucht in die virtuelle Realität ein.
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