News PC

Overwatch – PC-PTR-Patch verfügbar9 min read

17. August 2016 7 Minimale Lesezeit
Melanie Wilke

author:

Overwatch – PC-PTR-Patch verfügbar9 min read

Reading Time: 7 minutes

Ein neuer Patch für die PC-PTR von Overwatch wurde veröffentlicht. Hierzu wurden folgende Patchnotes veröffentlicht:

Highlights

Competitive Play Season 2

We’ve made some big changes to Competitive Play in anticipation of the launch of Season 2 on September 6. The most noticeable change is the introduction of skill tiers, which we hope will better communicate players‘ relative skill levels. Competitive Play will put a greater emphasis on skill tiers over specific ratings, and as such, a player’s tier will be more prominently displayed throughout the game. We’ve also switched the skill rating system to a 1-5000 scale to give players more detailed information about how each match affects their specific rating.

Sudden Death is also going away in Season 2. Instead, matches that are tied when the clock runs out end in a draw—though, it should be a rare occurrence. Because of this, we’ve made some changes to our game modes in Competitive Play to help reduce the chance that a draw will occur.

We’ve also made a few minor adjustments to leaver penalties, the top 500 system, and the competitive point system. Read on below to learn more!

General updates

General

  • When activating the „Ultimate Status“ communication, Symmetra now reports the number of charges left on her teleporter
  • When activating the „Needs healing“ communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will appear above the player’s head, allowing teammates to locate the healer more quickly
  • Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Sit and laugh emotes are now unlockable for all heroes

Competitive Play

  • Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
  • Skill Rating Tiers
    • Players will now be assigned to a tier, depending on their skill rating
      • Bronze – 1-1499
      • Silver – 1500-1999
      • Gold – 2000-2499
      • Platinum – 2500-2999
      • Diamond – 3000-3499
      • Master – 3500-3999
      • Grandmaster – 4000-5000
    • In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
    • In Master and Grandmaster tiers, a player whose skill rating falls below the tier’s minimum
  • Skill Rating Decay
    • Players in Diamond, Master, and Grandmaster tiers that haven’t participated in a competitive match for 7 days will lose skill rating
    • Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
    • Competing in a single match will halt skill rating decay
    • Players that haven’t participated in a competitive match for 7 days will immediately drop out of the top 500
  • Map Changes
    • Several refinements have been made to the time bank system for Hanamura, Temple of Anubis, and Volskaya Industries
    • The time bank system has been added to Dorado, Hollywood, King’s Row, Numbani, Route 66, and Watchpoint: Gibraltar
    • Time granted for taking objectives on Dorado, Hanamura, Hollywood, King’s Row, Numbani, Route 66, Temple of Anubis, Volskaya Industries, and Watchpoint: Gibraltar has been reduced from 5 minutes to 4
  • Competitive Points
    • Existing competitive points saved from Season 1 will be multiplied by 10
    • After winning a competitive match, players will now receive 10 competitive points (instead of 1)
    • Players will now receive 3 competitive points for a draw
    • The cost of golden weapons has also been multipled by 10 from 300 to 3000
    • A soft cap is being placed on the number of competitive points that can be saved
      • Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
      • End-of-season rewards will still be granted to players at the soft cap
  • Instead of going into sudden death, tied competitive matches will now result in a draw (click here to learn more)
  • Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
  • Players must now complete more matches to clear their penalty status for leaving a competitive match early
  • Players of drastically different skill ratings (more than 500) will no longer be able to group together in competitive matches
Melanie Wilke

Meli kam bereits im frühen Kindesalter mit den ersten Videospielen in Berührung. Nachdem sich diese mal mehr und mal weniger durch ihre Jugend schlängelten, hat sie sich heute voll und ganz dem Zocken verschrieben. Die meiste Zeit verbringt sie am PC in MMORPGs und Shootern, aber auch aktuelle Konsolen wie PlayStation 4 und Wii U darf sie ihr Eigen nennen.
Hinterlasse einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert.

Diese Website verwendet Akismet, um Spam zu reduzieren. Erfahre mehr darüber, wie deine Kommentardaten verarbeitet werden.